Characters that Belong in Mario Kart

July 6th, 2008

I've made several lists of my own for characters that should be in Super Smash Bros. and I thought I should make one for Mario Kart, so here goes:
Goomba - they would make a nice lightweight character that could replace one of those ridiculous babies.
Major Burrows - you know the evil mole from Super Mario Galaxy? The interestingthimg about this racer could be that he drives underground and all you can see is his tunnel, except for when he's hit by items and flying over jumps.
Kamek (a. k. a. Magikoopa) - This guy was originally going to be in Mario Kart 64 but they replaced him with a more "famous" character, Donkey Kong. Anyway, I really got to like this guy while I was beating him in Super Mario Galaxy. (Also he has major potential if they ever
think of using character-specific items again.)
Space Bees - Yet another character stemming from my love of Super Mario Galaxy. Also they
can replace another baby character.

Also a great new item could be the spring mushroom from Galaxy.

The Essential Mario Kart Characters

July 2nd, 2008

Mario Kart is filled with completely pointless filler characters that are better off in terrible, pointless games like Mario Party. I've decided to make a list of the characters that really belong in Mario Kart.

These are the characters that need to be in, simply because they are Nintendo's biggest stars:
- Mario
- Luigi
- Princess Toadstool
- Mushroom Retainer (Toad)
- Donkey Kong
- Bowser

These are the characters that would be nice to have in Mario Kart for some variety, but they aren't necessary:
- Wario
- Yoshi
- Baby Mario (one baby character isn't a bad idea, but more than two is an awful idea.)
- Koopa Troopa
- Mii

These are the characters that have no place in Mario Kart: (most of them were just added so that the good characters would have a partner in Double Dash and somehow they made their way to Mario Kart Wii)
- Daisy
- Birdo
- Koopa Paratroopa
- Waluigi
- Toadette
- Baby Peach
- Baby Daisy
- Dry Bones
- Dry Bowser

Comparison of Mario Karts

June 27th, 2008

After a particularly frustrating Mario Kart Wii online match today in which I went from 1st to 12th in three seconds, I decided to go back to a simpler time- I played Mario Kart 64 through the wonders of Virtual Console. I played Raonbow Road.
Mario Kart 64's Rainbow Road is by far the best. It takes about six minutes to finish the whole thing and that's if you're really good.
Mario Kart Wii's Rainbow Road is definitely the worst. You go off those jumps and you just pray that you ever land again.
The main difference between Mario Kart 64 and Mario Kart Wii is this: MK64 is like a brick. You run into another racer and they just kind of slide off eventually. There are very few jumps in MK 64. Mario Kart Wii is like a super bouncy ball. When you run into another racer they bounce off you and you go sliding off the track into the void of nothingness. There are tons of jumps in MK Wii.
As strange as it sounds, I'd rather play with a brick than a super bouncy ball.


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